AI Insights · Timothy · October 2022
Top 5 Boxing Games on iOS in South America: Q3 2022
Explore the performance of the top 5 boxing game apps on iOS in South America during Q3 2022, with insights from Sensor Tower.
In Q3 2022, the top 5 boxing game apps on iOS in South America demonstrated varied performance across downloads, revenue, and active users. Here’s a detailed look into their metrics:
EA SPORTS™ UFC® 2 from Electronic Arts experienced a fluctuating trend in weekly revenue, peaking at around $143 in the final week of June and seeing a low of $37 in mid-September. Weekly downloads started at 4.3K at the end of June and gradually decreased to approximately 2.2K by the end of September. Active users also saw a decline from 12.5K to around 8.9K over the quarter.
Punch Guys by Rollic Games showed initial growth in weekly downloads, starting from 3.4K in early July and reaching a peak of 3.8K in mid-August, before tapering off to about 1.2K by the end of September. Active users increased from 2.2K to a peak of 4.5K in mid-August and then gradually declined to approximately 2.4K. Weekly revenue saw modest gains, peaking at $66 in mid-September.
MMA Manager 2: Ultimate Fight from Prey Studios had a notable peak in weekly downloads at 6.1K in late July, which then declined to 299 by the end of September. Weekly revenue mirrored this trend, peaking at $740 at the beginning of August and dropping to $30 by the end of the quarter. Active users reached a high of 7.0K in late July but saw a decrease to around 2.4K by the end of September.
Real Boxing 2 by Vivid Games S.A. maintained steady weekly revenue, fluctuating around $160-$215 throughout the quarter. Downloads peaked at 3.1K at the end of September, up from 1.0K at the start of the quarter. Active users showed a significant increase from 1.9K in late June to 4.4K by the end of September.
I, The One - Fighting Games from Azur Interactive Games Limited had relatively stable weekly downloads, averaging around 600-700. Active users saw a gradual increase from 6.1K at the end of June to 7.4K by the end of September. Weekly revenue remained minimal, with peaks reaching only up to $20 in mid-August.
These insights highlight the varying performance of top boxing games on iOS in South America during Q3 2022. For more detailed analysis and data, visit Sensor Tower.